Rule

Type

  • Individual Match: Participants compete individually to determine the champions of various clans, guilds, districts, cities, and the world.

  • Clan Match: Participants compete as a clan to determine the champions of various guilds, districts, cities, and the world.

  • Guild Match: Participants compete as a guild to determine the champions of various districts, cities, and the world.

The combat mechanism for clan and guild tournaments is similar to group adventures, where players take turns in a specific order with a maximum time limit for each player's appearance. If neither side is defeated during the battle time, the side with the higher total damage wins.

Schedule

  • Individual Match: Starts at 24:00 UTC on the 10th day of each Election Cycle*.

  • Clan Match: Starts at 24:00 UTC on the 20th day of each Election Cycle.

  • Guild Match: Starts at 24:00 UTC on the 30th day of each Election Cycle.

*Election Cycle: The interval between each Elder election is 32 days.

Election cycle

Tournament Structure

  • Up to 9 teams per level, with champions determined through elimination matches.

  • The champions of each level** compete in elimination matches to determine the champions of the next level.

  • The matching schedule is randomly drawn, and there may be byes in the first round of each level.

  • Matches will be automatically conducted and progressed, and recordings can be viewed.

**Level: clan, guild, district, city, world.

Tournament Structure

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