Troop Assets

Fragment Synthesis

You can obtain weapon fragments (blueprint fragments) and pet fragments (ancient fragments) by adventuring and using the auction house to collect all 3 kinds of fragments.

Fragment Type
Synthesize
Amount

Hero (different rarities)

Obtain a normal hero of the corresponding rarity and with a random codename. There is a 5% chance of a higher rarity.

100

Weapon (different rarities)

Obtain a weapon of the corresponding rarity and with a random weapon type. There is a 5% chance of a higher rarity.

100

Pet (different rarities)

Obtain a pet of the corresponding rarity and with a random type and random tier.

100

Hero Death Time

As mentioned earlier, the heroes in the lineup will eventually die based on time in the physical world. Here are the specific number of days:

Rarity
Days

Common

20

Uncommon

30

Rare

40

Epic

50

Legendary

60

Hero Capsule

In the game, Hero Capsule can be obtained through the auction house, which can be used to directly obtain heroes. There is a small chance of obtaining a Genesis Hero (as the unminted quantity of Genesis Heroes decreases, the probability of getting a Genesis Hero from a Hero Sleeping Pod gradually decreases), and the probability is the same for all the code names.

Genesis Hero probability: unminted quantity / 20000 * 100%

Hero Rarity
Probability

Common

75%

Uncommon

20%

Rare

5%

Hero Upgrade

The maximum level of heroes of different rarities is different. Each level up requires the use of Hero Potion, and when the level is a multiple of 10, additional GMT is required.

Rarity
Max Level

Common

20

Uncommon

30

Rare

40

Epic

50

Legendary

60

Leveling up can increase the hero's basic attributes: Attack, Defense, and HP. MP and Speed will not increase with level. How much each level increases depends on the hero's attribute growth rate, which is randomly determined when the hero is born.

There is also a chance for heroes to learn new skills when they upgrade. When a hero is born, they only have the ability to make normal attacks. As they upgrade and learn more skills, their fighting style and abilities will become more and more obvious and powerful. Skill learning occurs in sequence, meaning that each time, only the next skill that has not yet been learned, as seen on the hero profile, has a chance of being learned.

Hero skills have different levels, and their growth is described in the next chapter.

Skills
Learn Probability

1st

20%

2nd

14%

3rd

10%

4th

8%

5th

6%

6th

5%

7th

4%

Levels
Hero Potion
GMT

2-9

1

-

10

1

1

11-19

2

-

20

2

1

21-29

6

-

30

6

4

31-39

18

-

40

18

12

41-49

54

-

50

54

36

51-59

162

-

60

162

108

Breeding

Breeding is an important way to obtain new heroes, and the following conditions must be met:

  1. Parents need to be one male and one female.

  2. Parents must reach level 10.

  3. Each Parent’s breed times is less than 7.

  4. Each hero can breed once every 3 days.

The codename of the new hero is influenced by parents, and is most likely to be the same as the parents’, with a small chance of changing to another codename.

Codename
Probability

Parents'

80%

Other

20%

The rarity of the new hero is influenced by parents:

Parent 1 Rarity
Parent 2 Rarity
% C
% U
% R
% E
% L

Common

Common

95

4.8

0.2

-

-

Common

Uncommon

52.5

44.9

2.5

0.1

-

Common

Rare

47.6

7.3

42.6

2.4

0.1

Common

Epic

47.5

2.5

5.1

42.5

2.4

Common

Legendary

47.5

2.4

0.2

4.9

45

Uncommon

Uncommon

10

85

4.8

0.2

0

Uncommon

Rare

5.1

47.4

44.9

2.5

0.1

Uncommon

Epic

5

42.6

7.4

42.6

2.4

Uncommon

Legendary

5

42.5

2.5

5

45

Rare

Rare

0.2

9.8

85

4.8

0.2

Rare

Epic

0.1

5

47.5

44.9

2.5

Rare

Legendary

0.1

4.9

42.6

7.3

45.1

Epic

Epic

0

0.2

10

85

4.8

Epic

Legendary

-

0.1

5.1

47.4

47.4

Legendary

Legendary

-

-

0.2

9.8

90

There is a chance of having twins, and the chance increases as the number of breed increases:

Breed Times
1
2
3
4
5
6
7

Twin Probability

5%

5%

10%

15%

20%

25%

30%

Breed cost as below (single parent), the cost will increase when the times of breeding increses:

Rarity
Hero Potion
GMT

Common

30

2

Uncommon

100

6

Rare

300

20

Epic

1000

60

Legendary

3000

200

Weapon Reforging / Recycling

When the attributes of the weapon you obtain are not satisfactory, you can use Reforging Dust for reforging:

  1. The types and amount of attributes of the weapon will not change.

  2. The values of all attributes of the weapon will be randomly reshuffled within a certain range.

  3. When the number of consecutive reforgings reaches a certain number, the lower limit of the random value range will be increased, and this can happen multiple times.

Rarity
Reforging Dust
GMT
Decompose into Reforging Dust
Picture

Common

1

-

5

Uncommon

3

-

15

Rare

10

1

50

Epic

30

3

150

Legendary

100

10

500

Pet Evolution

Pets go through a total of 5 tiers from their egg form to their final complete form. Each tier can evolve into the next tier, requiring Evolution Cookies.

Tiers
Common
Uncommon
Rare
Epic

1 -> 2

50

-

-

-

2 -> 3

100

300

-

-

3 -> 4

200

600

1800

-

4 -> 5

400

1200

3600

10800

Pet
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

Dragon

Treant

Hermit Crab

Panda

There is a possibility of rarity improvement. During evolution, up to five existing pets can be consumed to increase the rarity improvement probability. The higher the rarity and tier of the pets invested, the greater the probability of improvement. Different rarities of pets have different upper limits for rarity improvement probability.

Rarity changes
Probability Base
Probability Limit

Common -> Uncommon

5%

80%

Uncommon -> Rare

5%

70%

Rare -> Epic

5%

60%

Epic -> Legendary

5%

50%

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