Troop Assets
Fragment Synthesis
You can obtain weapon fragments (blueprint fragments) and pet fragments (ancient fragments) by adventuring and using the auction house to collect all 3 kinds of fragments.
Hero (different rarities)
Obtain a normal hero of the corresponding rarity and with a random codename. There is a 5% chance of a higher rarity.
100
Weapon (different rarities)
Obtain a weapon of the corresponding rarity and with a random weapon type. There is a 5% chance of a higher rarity.
100
Pet (different rarities)
Obtain a pet of the corresponding rarity and with a random type and random tier.
100
Hero Death Time
As mentioned earlier, the heroes in the lineup will eventually die based on time in the physical world. Here are the specific number of days:
Common
20
Uncommon
30
Rare
40
Epic
50
Legendary
60
Hero Capsule
In the game, Hero Capsule can be obtained through the auction house, which can be used to directly obtain heroes. There is a small chance of obtaining a Genesis Hero (as the unminted quantity of Genesis Heroes decreases, the probability of getting a Genesis Hero from a Hero Sleeping Pod gradually decreases), and the probability is the same for all the code names.
Genesis Hero probability: unminted quantity / 20000 * 100%
Common
75%
Uncommon
20%
Rare
5%
Hero Upgrade
The maximum level of heroes of different rarities is different. Each level up requires the use of Hero Potion, and when the level is a multiple of 10, additional GMT is required.
Common
20
Uncommon
30
Rare
40
Epic
50
Legendary
60
Leveling up can increase the hero's basic attributes: Attack, Defense, and HP. MP and Speed will not increase with level. How much each level increases depends on the hero's attribute growth rate, which is randomly determined when the hero is born.
There is also a chance for heroes to learn new skills when they upgrade. When a hero is born, they only have the ability to make normal attacks. As they upgrade and learn more skills, their fighting style and abilities will become more and more obvious and powerful. Skill learning occurs in sequence, meaning that each time, only the next skill that has not yet been learned, as seen on the hero profile, has a chance of being learned.
Hero skills have different levels, and their growth is described in the next chapter.
1st
20%
2nd
14%
3rd
10%
4th
8%
5th
6%
6th
5%
7th
4%
2-9
1
-
10
1
1
11-19
2
-
20
2
1
21-29
6
-
30
6
4
31-39
18
-
40
18
12
41-49
54
-
50
54
36
51-59
162
-
60
162
108
Breeding
Breeding is an important way to obtain new heroes, and the following conditions must be met:
Parents need to be one male and one female.
Parents must reach level 10.
Each Parent’s breed times is less than 7.
Each hero can breed once every 3 days.
The codename of the new hero is influenced by parents, and is most likely to be the same as the parents’, with a small chance of changing to another codename.
Parents'
80%
Other
20%
The rarity of the new hero is influenced by parents:
Common
Common
95
4.8
0.2
-
-
Common
Uncommon
52.5
44.9
2.5
0.1
-
Common
Rare
47.6
7.3
42.6
2.4
0.1
Common
Epic
47.5
2.5
5.1
42.5
2.4
Common
Legendary
47.5
2.4
0.2
4.9
45
Uncommon
Uncommon
10
85
4.8
0.2
0
Uncommon
Rare
5.1
47.4
44.9
2.5
0.1
Uncommon
Epic
5
42.6
7.4
42.6
2.4
Uncommon
Legendary
5
42.5
2.5
5
45
Rare
Rare
0.2
9.8
85
4.8
0.2
Rare
Epic
0.1
5
47.5
44.9
2.5
Rare
Legendary
0.1
4.9
42.6
7.3
45.1
Epic
Epic
0
0.2
10
85
4.8
Epic
Legendary
-
0.1
5.1
47.4
47.4
Legendary
Legendary
-
-
0.2
9.8
90
There is a chance of having twins, and the chance increases as the number of breed increases:
Twin Probability
5%
5%
10%
15%
20%
25%
30%
Breed cost as below (single parent), the cost will increase when the times of breeding increses:
Common
30
2
Uncommon
100
6
Rare
300
20
Epic
1000
60
Legendary
3000
200
Weapon Reforging / Recycling
When the attributes of the weapon you obtain are not satisfactory, you can use Reforging Dust for reforging:
The types and amount of attributes of the weapon will not change.
The values of all attributes of the weapon will be randomly reshuffled within a certain range.
When the number of consecutive reforgings reaches a certain number, the lower limit of the random value range will be increased, and this can happen multiple times.
Common
1
-
5

Uncommon
3
-
15

Rare
10
1
50

Epic
30
3
150

Legendary
100
10
500

Pet Evolution
Pets go through a total of 5 tiers from their egg form to their final complete form. Each tier can evolve into the next tier, requiring Evolution Cookies.
1 -> 2
50
-
-
-
2 -> 3
100
300
-
-
3 -> 4
200
600
1800
-
4 -> 5
400
1200
3600
10800
Dragon





Treant





Hermit Crab





Panda





There is a possibility of rarity improvement. During evolution, up to five existing pets can be consumed to increase the rarity improvement probability. The higher the rarity and tier of the pets invested, the greater the probability of improvement. Different rarities of pets have different upper limits for rarity improvement probability.
Common -> Uncommon
5%
80%
Uncommon -> Rare
5%
70%
Rare -> Epic
5%
60%
Epic -> Legendary
5%
50%
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